Supervisor, VSM Team
Jason is the Supervisor for the Virtual Simulation and Multimedia (VSM) team, and he is also the project coordinator for all the multimedia and simulation applications. Jason holds a Bachelor of Science in Computer Science from Simon Fraser University. Moreover, he started his career as a full-stack web developer with over 5 years of web development experience. In his free time, Jason enjoys photography because it allows him to capture unique moments of life. He is a huge believer in lifelong learning and loves being taken outside of his comfort zone.
Multimedia Developer, VSM Team
Lance is a member of the VSM team in the Learning and Teaching Center, working as a multimedia developer specializing in backend development. He holds a Master of Cybersecurity degree from the New York Institute of Technology. Lance loves tackling problems and taking on new challenges. Besides work, Lance has a variety of hobbies, such as video editing, and photography. He is an open-minded individual who has a very positive and supportive attitude.
Multimedia Developer, VSM Team
Sharon is a Multimedia Developer in the Learning and Teaching Center’s VSM team. She graduated from the University of Calgary with a Bachelor’s Degree in Computer Science. Sharon is experienced in full-stack web development and is passionate about delivering a good user experience on all the applications she develops. She always strives to continue learning in the ever-changing I.T. industry.
Virtual Simulation System Developer, VSM Team
Jeffery works in the VSM team as a virtual simulation system developer. With multiple years of game development experience, Jeffery is responsible for developing programming in the Learning and Teaching Centre. Having worked to deliver games for both mobile and PC platforms, he is crazy about optimizing to provide the highest FPS with the lowest network latency for the games to give players the best gaming experience. Jeffery holds a Master’s degree in Cybersecurity degree from the New York Institute of Technology, and a Bachelor’s degree in Game Programming from LaSalle College.
Simulation Asset Artist, VSM Team
David works in the VSM team as a simulation asset artist. David is responsible for developing 3D objects and environments in the Learning and Teaching Centre. David is responsible for developing and upgrading 3D assets for the LTC department. Having experience working at game industry; familiar with the working pipeline of creating 3D assets for industry use. David is also a graduate of Vancouver Film school’s program for Game Design.
Learning Technology Specialist
Since 2016, Daniel has worked with programs and faculty at BCIT to incorporate virtual and augmented reality exercises into the classroom to help students visualize complex course material. With colleagues Jennifer Madigan and Francine Anselmo, Daniel is co-developing guidelines for implementing VR/AR in the classroom and performing quantitative research on the efficacy of VR as a teaching tool.
Video & Digital Media Producer
Chris has over 35 years of experience in the media industry. He works as a video and digital media producer for the LTC, where he and his team create engaging instructional, informational and marketing content in many forms, including 4K Video, photography, audio production, interactive 360 VR videos, and aerial cinematography. As a technology geek, Chris embraces any new platforms for delivering media in a more immersive and creative way.
Supervisor, Educational Technology Services
Over the past 26 years, Bryan has taken a strategic approach to technical innovation and its appropriate use in education. He has been a key player in the introduction of all BCIT’s enterprise educational technologies and continues to champion, support and share new ideas and approaches across the institute.
Brian leads the Learning and Teaching Centre, finds resources for the simulation team, and helps define the strategic direction. Having spent over 25 years in IT and the past decade in education technology, he is passionate about determining if AR/VR is a new way to learn or just another technology that will come and go. Brian has a bachelor’s degree in Technology Management (BCIT) and an MBA from SFU.
Associate Vice-President, Education Support and Innovation
James is the executive sponsor for PRISM. He has 20 years of leadership experience in higher education, and his doctoral research is in the use of augmented and virtual reality simulation technologies to support learning and teaching. He serves as a board member of the VR/AR Association (Vancouver) and is one of the founding board members of the BC Tech Cube VR/AR studio.
Program Head and Faculty, Digital Design and Development
Ramin is a technical artist, Unreal authorized instructor, project manager, and educator. He started his career at Electronic Arts in 2005 and has built up more than 15 years of experience working for various studios in the game, VFX, and application development industries. He also developed two technical arts programs at BCIT, which he leads and teaches into. Areas of expertise include game design and development, cross-platform applications, 3D modeling animation, VFX and dynamics, and virtual and augmented reality. Ramin is the co-founder of Techies of Tomorrow, an initiative that promotes inclusion and diversity in the tech sector.
Faculty, School of Transportation
Naveen teaches primarily in the Automotive Service Technician and Operation Diploma program, where there is a growing need for engaging and challenging learner material. He is currently completing his master’s in educational technology and learning design at SFU, with the goal of designing and implementing VR, AR and XR and other technologies for use in SoT programs.
Faculty, School of Transportation
Vince brings 40 years of experience from the railway industry into the classroom. In addition to teaching at the School of Transportation, he works with Indigenous communities throughout BC to educate and provide employment opportunities. With a background in mathematics and computer science, Vince has a passion to leverage VR as a major tool for use in education and simulation.
Instructional Development Consultant
Jennifer has over 20 years of experience as a marketer, instructor and instructional designer. In her previous role, she created and developed online and mobile learning applications. With her colleagues, she is researching the efficacy of virtual reality in teaching and learning in the classroom, while creating a framework to support and guide instructors using VR technology in the classroom.