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Augmented and virtual reality allow learners to interact with a three-dimensional image or environment in a way that seems real.

Unity VR Be the Beam

Be the Beam is a guided tour experience that shrinks users down and places them inside complicated x-ray machinery. The goal of this tour is to educate learners on the physics of how x-rays are produced by allowing them to witness the creation of x-rays in slow motion, right in front of their eyes. Although the project is just slated to be completed this year, it has already received national recognition, with team members winning a 2019 SIM Innovator Award for Educational Innovation.

Video to come

AR Virtual Patient Assessment Simulation

This application allows the learner to interact with a simulated patient using a desktop keyboard, voice commands, or an arrow marker. In this video, the user triggers a seizure in the patient and practices placing an oxygen mask to control the seizure.

Unity VR Railway Simulation

In 2020, 965 rail accidents were reported to the Transport Safety Board of Canada (TSB), including 82 involving dangerous goods. This BCIT standalone VR application simulates an accident scene involving a railway train that contains UN 1017 transport goods (that is, chlorine). This VR application was designed to increase railway knowledge to help future workers respond appropriately to disasters.

The next iteration of this application will simulate how the emergency medical responder in the area will respond to this kind of incident.

Empathy in Healthcare

The goal of this project is to immerse nursing students into virtual reality simulations aimed at evoking an empathetic response towards patients who are extremely difficult to work with, abusive or even violent. Nurses’ emotional responses will be monitored before, during and following these simulations to determine if the simulations have a positive effect on their ability to empathize with difficult patients. With this project, PRISM’s VR development team is using both motion capture and facial capture of professional actors to create realistic body movements and facial expressions in our animations.

Video to come

AR/VR Removing Tensioner Spring

The automotive department at BCIT has a number of AR/VR simulations that allow learners to practice working with automotive parts on a computer screen. Once learners have mastered the skills virtually, they can move to the workshop and work on an actual motor, where they’re faster and have less chance of breaking an expensive part.

screen capture of someone's hand grabbing the VR tensioner spring