Adobe Flash was widely used for 25 years to create educational web-based media content, including animations, interactive learning objects, 3D learning objects, and some older video files.
When Adobe announced that it would stop supporting Adobe Flash as of December 2020, BCIT’s VSM team received more than 500 requests from across BCIT to redevelop flash applications. Requests came from a variety of schools, including:
- School of Health Sciences—300 flash apps
- School of Energy—72 flash apps
- School of Business—48 flash apps
- School of Transportation—34 flash apps
- School of Computing & Academic Studies—24 flash apps
- School of Constructions and the Environment—22 flash apps
As of December 2020, we had finished 95% of these redevelopments by tailoring solutions for different needs using technologies such as web apps and Unity-based web apps.
New Campus-wide Applications
In developing and deploying this overwhelming number of applications, we started to look beyond just checking the next job off the list. How could we add more value to each effort? We started to think about turning one-offs into web application templates that could be used more widely and more easily by different faculty. This effort has led to 13 reusable templates to date.
Here are some highlights:
The Distribution Game is a two-in-one game that lets students experiment with managing product distribution for a retail business. An algorithm embedded in the game simulates the Bullwhip Effect, in which a jump in demand is followed by a leveling out of the demand. Using this supply-and-demand algorithm, the game calculates key attributes such as operating profit, net profit, and order fill rate.
This application allows the user to construct a building with all the required layers: studs, internal and external wall features, and finishing. It then calculates the thermal resistance of the assembly. Users can also select the applicable climate zone and building code.
3D Anatomy Models
Using Unity web and our own frameworks, we’ve created 3D models that learners can explore using simple mouse controls and UI toggles. Models adapted for the SoHS include the Brain, the Aorta and Great Vessels, and the Carotid Artery.
GM 4L60-E Transmission
Learners can use this application to disassemble a transmission by using the mouse pointer to drag away the individual components. They can view the transmission module in normal mode and transparent mode. Transparent mode allows them to see through the transmission and select specific parts to view while the transmission is still intact.