Course Overview
In this course, students will continue to advance the skills of texturing by creating textures for use on characters. Creating believable textures and shaders for characters is often an essential part of a character artist's responsibilities. Students will explore the different textures required to create a character such as skin, eyes, hair, and fabrics. They will apply these textures to shaders that take advantage of subsurface scattering settings and effective use of UVs and UV sets. Micro detail will be applied through use of scan data or procedurally generated textures to create realistic textures on close up shots. Techniques will be shown for texturing both game characters, as well as characters for film and tv.
Prerequisite(s)
- All courses from term 2 must be successfully completed.
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Identify techniques for high level texture mapping.
- Use UV sets and tiling detail normal maps to create high resolution close up details.
- Apply custom shaders to surfaces.
- Develop body and head textures from reference.
- Use scan data for texturing micro detail.
- Create hair card textures.
- Apply methods for shading believable eyes.
- Identify material properties for a wide range of fabrics.
Effective as of Spring/Summer 2023
Related Programs
Texturing 3 (MDAA 3183) is offered as a part of the following programs:
- Indicates programs accepting international students.
School of Business + Media
- 3D Modeling, Art and Animation
Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.