Course Overview
In this course, students are introduced to image creation and editing software and how it specifically applies to texturing 3D objects. Students will create and prepare textures for 3D objects using industry standard texture creation software. Students will explore different methods of photo manipulation and texture creation, alongside the basics of applying those textures in 3D animation and modeling software applications with minimal stretching or visible seams. Students will be introduced to unwrapping the UVs of various organic and hard surface models early on and its importance will be reinforced in assignments and tests. Baking normal maps and the various techniques to achieve clean results will be introduced.
Prerequisite(s)
- No prerequisites are required for this course.
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Use 2D and 3D applications to create textures
- Prepare textures using different painting techniques and blending modes
- Apply selection and color adjustment techniques to create believable textures
- Use masking techniques to create textures in a non-destructive manner
- Unwrap UVs for 3D objects
- Assign textures to shaders
- Create non PBR and PBR ready textures
- Bake normal maps with minimal errors
Effective as of Fall 2022
Related Programs
Texturing 1 (MDAA 1183) is offered as a part of the following programs:
- Indicates programs accepting international students.
School of Business + Media
- 3D Modeling, Art and Animation
Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.