Course Overview
In this course students will build on the essential rigging techniques learned in the previous term and advance their skills in 3D character setup. Students will create a proper skeleton for a human or creature character based on the expected motions, setup character rigs for that skeleton, and skin, and bind the structures to the mesh. In addition, students will utilize the inverse and forward kinematics controls for complex animation. Creating facial rigs for human or non-human characters to present different facial expressions and lip movement is also discussed. Students will practice scripting for rigging to enhance the overall performance of a character rig.
Prerequisite(s)
- All courses from term 1 must be successfully completed.
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Demonstrate the proper procedure for rigging a human or creature model.
- Setup IK/FK Limbs.
- Use IK + FK Spines.
- Create a face setup using blendshapes.
- Add custom attributes to give layered control for characters.
- Create rudimentary scripts to speed up workflow.
- Create rigs for stylized and cartoon-like functionality.
Effective as of Winter 2023
Related Programs
Rigging 2 (MDAA 2335) is offered as a part of the following programs:
- Indicates programs accepting international students.
School of Business + Media
- 3D Modeling, Art and Animation
Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.