Course Overview
Rigging is the process of preparing and setting up 3D models for animation. In this course, students are taken through the steps of specific 3D modeling techniques to setup and prepare basics 3D objects for animation. The course will focus on the rigging of basic characters and props. Students will create a skeleton for different 3D model types and prepare and setup a rig for different 3D models, bind structures to geometry and work with meshes and skeletons.
Prerequisite(s)
- No prerequisites are required for this course.
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Explain the proper procedure for rigging a 3D model.
- Employ appropriate techniques in 3D modeling prior to rigging.
- Create a basic skeleton for different models.
- Bind the geometry to the skeleton.
- Create rig controls with curves.
- Connect the controls to the skeleton or other controls.
- Create a fully functional rig for a basic 3D character or prop.
Effective as of Fall 2022
Related Programs
Rigging 1 (MDAA 1335) is offered as a part of the following programs:
- Indicates programs accepting international students.
School of Business + Media
- 3D Modeling, Art and Animation
Diploma Full-time
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