Course Overview
Real time rendering is used across many different industries. In this course, students will examine in depth the capabilities, limitations, and advantages of rendering in a real time renderer. Students will set up cameras and learn to animate their cameras for effectively showing off models and environments. Lighting will be explored for both pre-computed lighting and run-time lighting. Materials will be created with parameters exposed for quickly iterating on different looks for the surface. Finally, post process volumes will be used to achieve cinema quality renders.
Prerequisite(s)
- All courses from term 2 must be successfully completed.
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Define the limitations and advantages of a real time renderer.
- Set up cameras to effectively show off models.
- Use the correct lighting techniques for the correct situation.
- Fine-tune settings to create realistic lighting conditions.
- Prepare materials with adjustable parameters.
- Implement post process volumes to achieve cinematic renders.
Effective as of Spring/Summer 2023
Related Programs
Lighting and Rendering 3 (MDAA 3542) is offered as a part of the following programs:
- Indicates programs accepting international students.
School of Business + Media
- 3D Modeling, Art and Animation
Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.