Course Overview
Students will examine the effects of lights, cameras, and surface interactions. Students will setup cameras and camera effects and create a shading network for a high quality 3D scene that is optimized for efficient rendering. Both offline and real time renderers will be explored and the benefits to both will be examined. Students will be able to render their shots in passes, and composite them together in an editing package. Focusing on industry standard presentation techniques, camera moves, pacing, and framing will be explored so students can showcase their work effectively.
Prerequisite(s)
- All courses from term 1 must be successfully completed.
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Analyze how cameras work in a 3D environment.
- Assign appropriate shaders to 3D models.
- Create high quality shading network for multiple purposes.
- Apply camera effects such as motion blur and depth of field for better and more realistic appearance.
- Render scenes in offline renderers and real time renderers.
- Render in passes and composite shots back together.
- Showcase renders in an effective, industry standard format.
Effective as of Winter 2023
Related Programs
Lighting and Rendering 2 (MDAA 2542) is offered as a part of the following programs:
- Indicates programs accepting international students.
School of Business + Media
- 3D Modeling, Art and Animation
Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.