Course Overview
In this course, students will be introduced to the principles of lighting, shading and rendering in 3D. Through hands-on practice, students will setup lighting in various 3D environments. Students analyze the role of light in different art forms (classic to modern) and practice recreating those conditions in a virtual environment. This course also examines the basics of rendering a 3D environment using industry standard applications. The overlying goals of this course are to develop the practical skills to light 3D scenes, render images sequences and videos, and to develop the artistic skills to analyze lighting in the real world and re-create it in 3D.
Prerequisite(s)
- No prerequisites are required for this course.
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Identify and differentiate between various lighting methods.
- Analyze lighting in various forms of art.
- Setup portrait lighting.
- Setup lighting for a small environment.
- Light a large scene.
- Identify strengths and weaknesses of different render engines.
- Experiment with different lighting methods in a 3D environment.
- Recreate a real life lighting scenario in 3D application.
- Apply materials and textures in a 3D scene.
- Setup and render 3D scenes.
- Render videos.
Effective as of Fall 2022
Related Programs
Lighting and Rendering 1 (MDAA 1542) is offered as a part of the following programs:
- Indicates programs accepting international students.
School of Business + Media
- 3D Modeling, Art and Animation
Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.