Course Overview
In the world of 3D Arts, industry professionals need to keep up with the evolving changes and progression on technology. In this course, students are introduced to methods of incorporating emerging hardware and software into 3D workflows through in class demonstrations. Students are guided on how to research these new and emerging trends in the industry and are shown how 3D can also be used outside of games, television, and film. Students explore different tools and plugins for VFX, game engines, and 3D software packages. Students are given assignments during the course that allow them to try new approaches to common workflows to increase work efficiency and produce a higher quality product.
Prerequisite(s)
- All courses from term 3 must be successfully completed.
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Research new and emerging hardware and software technology.
- Explain how emerging technologies will affect the industry.
- Use diverse plugins to increase work efficiency and produce a higher quality product.
- Explain how 3D can be used in other fields besides games, TV, and film.
- Create 3D art using emerging methods and techniques.
- Incorporate new hardware and software into their 3D workflow.
Effective as of Fall 2023
Related Programs
Emerging Trends in 3D Arts (MDAA 4060) is offered as a part of the following programs:
- Indicates programs accepting international students.
School of Business + Media
- 3D Modeling, Art and Animation
Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.