Course Overview
Upon completion of this course the students will have been exposed to multiple aspects of the digital sculpting interface, enabling them to navigate the program with ease. Students will be shown various tools and techniques that will allow them to create complex forms and shapes within a 3D sculpting environment. The students will have also been introduced to fundamental anatomy principles, allowing them to create believable organix forms and structures.
Prerequisite(s)
- All courses from term 1 must be successfully completed.
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Identify major skeletal bones in the human body and face.
- Distinguish major muscles in the human body and accurately explain their purpose.
- Effectively navigate the digital sculpting environment.
- Create a custom workspace and user hotkeys.
- Build and use a variety of pre-set and custom brushes.
- Sculpt realistic and stylized human faces and bodies.
- Digitally recreate how clothes and fabrics wrinkle and bend around forms correctly.
- Build hard surfaced models using shapes and primitives from within the 3D sculpting program.
- Explain when automatic remeshing techniques are appropriate to use and when they are not.
- Successfully export a high poly sculpt and maps with correct settings.
Effective as of Winter 2023
Related Programs
Digital Sculpting (MDAA 2195) is offered as a part of the following programs:
- Indicates programs accepting international students.
School of Business + Media
- 3D Modeling, Art and Animation
Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.