Course Overview
In this course, students will explore the fundamentals of animation using specialized 3D software. They will be introduced to posing, timing, key framing, interpolation, and how they are applied in 3D animation. Through assignments and exercises, students will practice with industry standard software to develop animation for models and props that will help them gain the foundations of animation.
Prerequisite(s)
- No prerequisites are required for this course.
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Apply the principles of animation.
- Create, save and edit animations and projects.
- Control the interpolation of animated objects.
- Apply timing and spacing between animation key frames.
- Navigate the graph editor.
- Apply overlap and offset actions and animations.
- Create pose to pose animation.
- Animate an animation cycle.
Effective as of Fall 2022
Related Programs
3D Animation 1 (MDAA 1642) is offered as a part of the following programs:
- Indicates programs accepting international students.
School of Business + Media
- 3D Modeling, Art and Animation
Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.