The topic for Spring 2018 is Mobile Graphics. This course offers an introduction to the theory and practice of mobile graphics. Emphasis is placed on understanding the principles underlying interactive computer graphics on mobile devices, as well as gaining hands-on experience in programming with OpenGL ES.
1. Hybrid delivery format. 2. This course will be a combination of in-class sessions (15 hours) AND online instruction (30 hours). Classroom sessions will be held on the following Wednesdays at the Burnaby campus: April 11, May 16, and June 13. The final exam will be held on Wednesday, June 27 at the Burnaby campus. All sessions will be from 17:30-21:15. ***This is not a self-paced course. There will be specific timelines for assignments and exams.*** Course content, kind and quality of assignments and general standards for this course are the same as classroom courses. You must have an email address and access to a computer capable of downloading basic documents.
This course offering has been cancelled. Please check back next term, subscribe to receive email updates or
contact us with your comments or questions.
Upon successful completion of this course, the student will be able to:
Be familiar with the fundamentals of graphics programming, the graphics pipeline and graphics APIs.
Program use OpenGL and OpenGL ES.
Use programmable shaders, vertex arrays and vertex buffer objects on mobile devices.
Apply texturing on mobile devices.
Implement lighting and shading on mobile devices.
Use 3D rendering techniques on mobile devices.
Effective as of Spring/Summer 2018
COMP 7401 is offered as a part of the following programs:
If you have a comment or question about this course, please complete and submit the form below.
Interested in being notified about future offerings of COMP 7401 - Advanced Topics in Programming Methodology?
If so, fill out the information below and we'll notify you by email when courses for each new term are displayed here.