User Experience (UX) and User Interface (UI) design for Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) projects requires an understanding of UX/UI Fundamentals as well as prior experience dealing with 3D objects in VR/AR/MR environments collectively known as xR. This hands-on course continues on from COMP 1011 UX/UI Fundamentals and COMP 1910 Introduction to 3D Simulations and VR/AR. Students must have completed both specific prerequisites in order to register for COMP 2012. Participants must be able to communicate and work in interdisciplinary teams to brainstorm and evolve concepts. They learn to establish priorities and, through this teamwork, both communication and problem solving skills are acquired. Following an iterative approach, students will experience how to transform existing 2D/3D content and evolve interface concepts based on User Centered Design (UCD) for 3D simulations in Mixed Reality environments. They will determine how to handle specific UX problems like "Field of View, FOV", the understanding of movement or "Locomotion", plus "User Interaction" to help provide solutions during the xR course project. Upon completion, successful students will be able to incorporate UX/UI design principles and processes into a wide variety of xR projects. They will then be prepared to move on to COMP 3919 Applied VR/AR Project the final course in the VR/AR Statement of Completion.
Strong interpersonal and communication skills plus COMP 1011- UX/UI Fundamentals and COMP 1910 -Introduction to 3D Simulations and VR/AR. Note: Participants are required to attend each of the 12 face to face sessions, and collaborate with other students under the guidance of the instructor.
Upon successful completion of this course, the student will be able to:
Effective as of Spring/Summer 2018
COMP 2012 is offered as a part of the following programs:
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