Course Overview
This course is the first of a three-course series for students to develop the core knowledge and skills of a technical artist in the visual effects, animation and game industries. In this first course in the series, students will be introduced to the role and activities of the technical artist in bridging the programming and artistic side of projects, such as streamlining assets and code or improving visual appeal. Students will learn the complete production pipeline, from the perspective of both the art and engineering side. Throughout this course, students will work under an instructor’s supervision on industry standard technical art projects and develop skills in rigging, technical applications, shader creation, physics, effects and particles.
Prerequisite(s)
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Explain different roles and responsibilities of technical artists.
- Distinguish technical art projects in game, visual effects and animation industries.
- Research and Assess technologies and computer applications used by technical artists.
- Create basic 3D models using Maya.
- Optimize a character rig with scripts.
- Write scripts to create animated textures.
- Create a basic tool to execute a series of tasks Configure physics and particle systems.
Effective as of Fall 2019
Related Programs
Technical Arts 1 (TECA 5200) is offered as a part of the following programs:
- Indicates programs accepting international students.
- Indicates programs eligible for students to apply for Post-graduation Work Permit (PGWP).
School of Business + Media
- Technical Arts
Advanced Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.