Course Overview
This course builds on Technical Arts 2, where students developed their skills in designing shaders, procedural materials, and textures. In Technical Arts 3, students focus on advanced technical procedures and camera setup to light and render scenes in 3D applications and game engines. They will create expressions and develop scripts for dynamic lighting, camera movement, and effects. Finally, students will learn advanced rendering techniques: managing and prioritizing data, troubleshooting and optimizing materials, and ensuring the smooth operation of rendering processes.
Prerequisite(s)
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Construct light and camera nodes in 3D applications and game engines.
- Create dynamic lighting based on the environmental variables.
- Develop a script for a dynamic camera in 3D applications and game engines.
- Optimize shaders and textures for rendering processes.
- Report visual artifacts and incomplete or damaged shaders or images.
- Assess scenes, game levels, and environments for smooth rendering.
- Troubleshoot issues that could hinder the rendering process.
- Diagnose problems arising in different stages of the production pipeline.
- Provide a solution for problems identified at each stage of the production pipeline.
Effective as of Fall 2019
Related Programs
Technical Arts 3 (TECA 6200) is offered as a part of the following programs:
- Indicates programs accepting international students.
- Indicates programs eligible for students to apply for Post-graduation Work Permit (PGWP).
School of Business + Media
- Technical Arts
Advanced Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.