COMP 3906 is replaced by COMP 3912. This hands-on course is designed for experienced object oriented programmers who already know how to write code in a high level OO language (Java, C++, or C#). Working in teams each student will require their own iPhone/iTouch, plus an Intel based MacBook running OSX v10.6 or higher. BCIT students who do not currently have an Intel based MacBook are entitled to obtain one from Apple Canada at a discount. They will focus on application design for the iPhone platform, writing code on their own Intel based Mac under OSX. Starting with an intensive overview of the Objectve-c language, followed by an introduction to the iPhone platform, special attention will be placed on the user interface components of current popular iPhone apps and games. Topics include; Objectve-c,the Cocoa Touch API, memory management, user input and data persistence including Core Data, SQLite,NSUserDefaults and Plists, working with audio, video and the accelerometer. The BCIT School of Computing is a member of the Apple iPhone Developer University program, providing access to Apple resources for the development, testing, and distribution of iPhone applications. Participants will work on a number of simple applications during the course. Each student will also have the opportunity to create and present an iPhone application of their own design.
- This course has been retired and is no longer offered through BCIT Part-time Studies.
Upon successful completion of this course, the student will be able to:
- Describe the basics of the iPhone programming Architecture.
- Understand the basics of iPhone's capabilities and limitations.
- Explain the application process to become an Apple iPhone Developer.
- Illustrate the iPhone development Process and explain the basics of the Model View Controller architecture.
- Explain and work with .h and .m files.
- Understand and utilize NSLog, properties, conditionals, instance variables, classes, strings, arrays, loops, methods and pointers.
- Employ basic Debugging and trouble shooting.
- Explore and use UI Elements and drawing.
- Apply proper memory management rules.
- Persist data (XML, text, SQLite, User Defaults, Core Data).
- Work with timers, audio and video and perform animations.
- Handle Touch Events, connect to the Internet ,Web Services and track device orientation and motion using the accelerometer.
- Utilize objective-c, Cocoa Touch, and UIKit to create iPhone/iPod Touch applications.
- Build and Test and Optimize a simple iPhone application.
- Explain the process required to publish and submit an iPhone application.
Effective as of Winter 2011
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Programs and courses are subject to change without notice.