Course Overview
This course explores advanced features of the Unity 3D game engine software. Topics include; creating additional assets, refining elements from third party sources used to incorporate into a game, techniques for achieving a higher visual quality, better interface design and a smoother workflow. At the end of the course students are expected to deliver at least one working game level that a user can play through, interact with objects and see the results as scores or other types of user feedback.
Prerequisite(s)
Credits
1.5
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Create or refine assets for the game project.
- Follow the game project plan and meet the deadlines.
- Design, test, evaluate and troubleshoot the game-play.
- Design and create feedback elements for user interactions.
- Optimize the assets and environment for smoother runtime experience.
- Layout and create a user friendly user interface.
- Properly setup camera angles and shots inside the game engine.
- Setup lighting and atmosphere for the game.
- Test, refine and regress the game level in action.
- Create a final working demo and prototype of the game concept.
Effective as of Fall 2013
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.