Course Overview
This course looks at different art assets used in the production and development of a video game. Students will be introduced to standard game engines used in game studios. While exploring the game engine and its different panels and environments, students will be taught the dos and don’ts of creating 3D game models, lighting, textures, and shaders. Students will create a small game level using 3D assets, audio, and textures; visual scripting; and lights, camera, environment effects, and dynamics.
Prerequisite(s)
- No prerequisites are required for this course.
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Navigate through different panels, windows, and menus inside an industry standard game engine.
- Create 3D props for game level.
- Sculpt and texture a terrain.
- Integrate foliage and props on game terrain.
- Optimize 3D props and assets for importing into the game engine.
- Import objects, animations, audio, and textures into the game engine .
- Develop shaders for 3D objects and connect textures.
- Plan and practice the position of lights and camera in a game environment.
- Create atmosphere and environment effects, and use post-processing techniques to create effects.
- Develop events and functions using visual scripting.
Effective as of Fall 2019
Related Programs
Game Art Assets (TECA 5300) is offered as a part of the following programs:
- Indicates programs accepting international students.
- Indicates programs eligible for students to apply for Post-graduation Work Permit (PGWP).
School of Business + Media
- Technical Arts
Advanced Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.