- International Fees
International fees are typically three times the amount of domestic fees. Exact cost will be calculated upon completion of registration.
Course details
User Experience (UX) and User Interface (UI) design for Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) projects requires an understanding of UX/UI Fundamentals as well as prior experience dealing with 3D objects in VR/AR/MR environments collectively known as xR. This hands-on course continues on from COMP 1011 UX/UI Fundamentals and COMP 1910 Introduction to 3D Simulations and VR/AR. Students must have completed both specific prerequisites in order to register for COMP 2012. Participants must be able to communicate and work in interdisciplinary teams to brainstorm and evolve concepts. They learn to establish priorities and, through this teamwork, both communication and problem solving skills are acquired. Following an iterative approach, students will experience how to transform existing 2D/3D content and evolve interface concepts based on User Centered Design (UCD) for 3D simulations in Mixed Reality environments. They will determine how to handle specific UX problems like "Field of View, FOV", the understanding of movement or "Locomotion", plus "User Interaction" to help provide solutions during the xR course project. Upon completion, successful students will be able to incorporate UX/UI design principles and processes into a wide variety of xR projects. They will then be prepared to move on to COMP 3919 Applied VR/AR Project the final course in the VR/AR Statement of Completion.
Prerequisite(s)
Credits
3.0
- Retired
- This course has been retired and is no longer offered. Find other Flexible Learning courses that may interest you.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Review UX/UI Fundamentals.
- Describe Agile development and how to form self-managed teams.
- Determine specific UX problems and then provide solutions during the project.
- Work in teams to set priorities in an xR production sprint.
- Transform existing 2D/3D content for the xR environment.
- Apply personas and user stories to identify features of an xR prototype.
- Demonstrate effective user flows that support 3D navigation.
- Develop 3D prototypes using an iterative methodology.
- Prepare and conduct xR relevant surveys and interviews to prove product validity and conduct usability testing over several iterations.
- Use user stories to identify a value proposition of an xR prototype and to prioritize features for those solutions.
- Identify hierarchy of needs in xR development and apply layers of immersive design on real prototypes.
- Propose a supporting information architecture for an xR prototype.
- Propose a supporting information architecture for an xR prototype.
Effective as of Spring/Summer 2018
Contact Us
If you have a question or comment about this course, please complete and submit the form below.
Subscribe
Interested in being notified about future offerings of Applied UX/UI for VR/AR (COMP 2012)? If so, fill out the information below and we'll notify you by email when courses for each new term are displayed here.
Programs and courses are subject to change without notice.