Course Overview
Modeling for different industries will be the main theme in this course. Students will go through the entire 3D workflow to model, texture, light, render and present props consistently throughout the course. Students will learn the constraints and freedoms for modeling for different industries. Presentation techniques will be emphasized throughout student submissions to ensure the work is effectively being displayed. Still renders and image sequences will both be examined. Tight deadlines will force students to examine what is important to the model and will increase the speed of their work to get them ready for industry. Modeling to concept design is a skill that will be developed over the course of the semester. In addition, students will have an ongoing project throughout the semester to create a high quality demo reel piece.
Prerequisite(s)
- All courses from term 3 must be successfully completed.
Credits
6.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Model low poly and high poly props.
- Increase work speed to meet deadlines.
- Create models that would be suitable for mobile games, AAA games, film, or TV.
- Present renders effectively to market their skills.
- Match models to concept art.
- Use the entire 3D workflow to create and present work.
Effective as of Fall 2023
Related Programs
3D Modeling 4 (MDAA 4742) is offered as a part of the following programs:
- Indicates programs accepting international students.
School of Business + Media
- 3D Modeling, Art and Animation
Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.