Course Overview
This course is built on the previous rigging courses. Students will create and utilize custom tools for a more efficient rigging process. In addition, students will create characters rigs that are captible across several characters to save time during the production work flow. By the end of this course, students will be able to create powerful scripts with UI's to build and support their rigs. Students will also be able to create fully rigged characters with user friendly systems for animators.
Prerequisite(s)
- All courses from term 2 must be successfully completed.
Credits
3.0
- Not offered this term
- This course is not offered this term. Notify me to receive email notifications when the course opens for registration next term.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Setup the initial skeleton for 3D characters.
- Employ appropriate techniques in creating modular rigs.
- Setup joints and twist controls for flexible rigs.
- Script IK/FK blending and matching.
- Prepare tools and custom scripts for efficient workflow.
- Create scripts and tools that will aid animators.
- Apply appropriate limits to joints to avoid unwanted transformation during animation.
- Create a flexible and fully functional rig for a human and/or creature character.
Effective as of Spring/Summer 2023
Related Programs
Rigging 3 (MDAA 3335) is offered as a part of the following programs:
- Indicates programs accepting international students.
School of Business + Media
- 3D Modeling, Art and Animation
Diploma Full-time
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.