Course Overview
This program is designed to introduce all students to the basic concepts involved in animation. Students will be required to use and develop their drawing skills while learning the basic animation principles of squash and stretch, follow-through, overlapping action, anticipation, timing, key frames and inbetweening. The principles of character design are presented and students are required to create their own 2-D character. These characters will be used in exercises designed to explore the basics of character animation such as walk-cycles and takes. The AXA program or similar 2-D software will be used as a means of compiling, pencil testing and critiquing student animation.
Prerequisite(s)
- No prerequisites are required for this course.
Credits
6.0
- Retired
- This course has been retired and is no longer offered. Find other Flexible Learning courses that may interest you.
Learning Outcomes
Upon successful completion, the student will be able to:
- Apply principles of animation in all types of animation, be that computer, traditional, games and Internet.
- Draw a picture using 3D perspective.
- Use basic elements of perspective in order to create realistic pictures.
- Use one, two and three vanishing points for perspective purposes.
- Use scaling, dividing and spacing for accurate perspective drawings.
- Arrange a picture using correct methods.
- Use symmetry, balance and cropping for composition purposes.
- Use tension points, positive and negative shapes and principles of threes to create entertaining designs.
- Use silhouettes to form strong pictorial compositions.
- Design an appealing character.
- Use line of action, skeletal foundation and geometrical shapes to produce character model.
- Draw facial expressions to truthfully portray human emotions.
- Produce professional looking storyboards.
- Use basic cinematic and composition techniques to create sceneries.
- Use crane and movement techniques to create ultimate camera effects.
- Use editing techniques to create story-lined film sequences.
- Produce animation using fundamental animation principles.
- Create human-like motion using anticipation, action and reaction method.
- Animate two and four legged walk cycles.
- Produce special effects by animating forces.
- Animate objects using perspective and slow-in and slow-out principle.
- Create an illusion of birds flying.
- Animate a character lifting a heavy weight using correct timing and spacing.
- Achieve goals while respecting deadlines.
- Successfully work in team environment.
Effective as of Fall 2003
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.