Course details
This course offers an introduction to the theory and practice of mobile graphics. Emphasis is placed on understanding the principles underlying interactive computer graphics on mobile devices, as well as gaining hands-on experience in programming with OpenGL ES.
Prerequisite(s)
- Acceptance into the Bachelor of Science in Applied Computer Science (BScACS) program.
Credits
3.0
- Not offered this term
- This course is not offered this term. Please check back next term or subscribe to receive notifications of future course offerings and other opportunities to learn more about this course and related programs.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Apply the fundamentals of graphics programming, the graphics pipeline and graphics APIs.
- Program using OpenGL and OpenGL ES.
- Use programmable shaders, vertex arrays and vertex buffer objects on mobile devices.
- Apply texturing on mobile devices.
- Implement lighting and shading on mobile devices.
- Use 3D rendering techniques on mobile devices.
Effective as of Fall 2018
Related Programs
Topics in Computer Programming - Mobile Graphics (COMP 7401) is offered as a part of the following programs:
School of Computing and Academic Studies
- Applied Computer Science (Database Option)
Bachelor of Science Part-time
- Applied Computer Science (Human Computer Interface Option)
Bachelor of Science Part-time
- Applied Computer Science (Network Security Administration Option)
Bachelor of Science Part-time
- Applied Computer Science (Wireless and Mobile Applications Development Option)
Bachelor of Science Part-time
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