Course Overview
In this course students will continue to build upon the principles of texturing from level 1 and 2, using specific techniques to create believable and stylized surfaces. Texturing will be explored in more depth with an emphasis placed on details. Students will use photographic reference images to enhance the believability of their work. Advanced shading networks will be explained. Finally the students will be introduced to Zbrush and how this effective tool can be used for texturing.
Prerequisite(s)
- Completion of all term 1 and 2 courses
Credits
3.0
- Retired
- This course has been retired and is no longer offered. Find other Flexible Learning courses that may interest you.
Learning Outcomes
Upon successful completion of this course, the student will be able to:
- Identify techniques for high level texture mapping.
- Layout UV Maps for texturing.
- Apply custom shaders to photographic images.
- Prepare a demo reel with final textures.
- Generate textures within a 3D sculpting application.
- Construct surface materials using the hypershade.
- Apply photorealistic textures to images.
- Develop body and head textures from reference.
Effective as of Winter 2017
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.