Course Overview
This course is an introduction to calculus and analytical geometry for games development. Topics covered include limits, differentiation and integration, 2D and 3D equations for lines, planes, and surfaces, tetrahedrons and spheres, and finding intersections between 2D and 3D objects. Applications of these techniques related to games design will also be covered.
Prerequisite(s)
- Acceptance into the Bachelor of Technology in Computer Systems Degree program
Credits
3.0
- Retired
- This course has been retired and is no longer offered. Find other Flexible Learning courses that may interest you.
Learning Outcomes
Upon successful completion, the student will be able to:
- Find the limits of functions at various points.
- Perform differentiation and integration of single variable equations.
- Determine the equations for the fundamental 2D and 3D objects (line, plane, sphere).
- Find the intersection between simple and complex 2D and 3D objects.
- Implement simple algorithms to demonstrate the application of the above techniques.
Effective as of Fall 2010
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.