Course Overview
In the second term of production students will work with lighting and surfacing in greater depth. Students will practice lighting scenes with final gathering, global illumination, and ambient occlusion. Time will be spent on how to split up scenes into separately rendered passes, and then composite renders into final footage. Students will work on their final demo reel concepts and there will be a peer review of student work. There will be an emphasis on efficiency and the creation of a reasonable workload for the student to create a demo reel. In the last half of the semester we will study particle, rigid-body and soft-body simulations. The semester will conclude with a peer review class of the work done throughout the semester.
Prerequisite(s)
- 50% in MDIA 1660
Credits
4.0
- Retired
- This course has been retired and is no longer offered. Find other Flexible Learning courses that may interest you.
Learning Outcomes
Upon successful completion, the student will be able to:
- Create projects and save scenes in XSI and Maya.
- Assemble reference for modeling.
- Unwrap complex models.
- Create skeletons and rigs.
- Texture models.
- Create shapes animations.
- Create lights and shadows.
- Render image sequences.
Effective as of Spring/Summer 2007
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.