Course Overview
This course continues to build on the core principles of animation the student has taken in MDIA 1640. Animation exercises covering weight lifts, dialogue, full body acting, and 2 character interactions allow the student to develop further acting skills. The course delves deeper into the creative and technical world of character setup. Methods and techniques for creating highly interactive spines, simulation of a forearm's ulna and radius skin deformation will be explored. Students will create control splines to manage deformations in a highly intuitive manner. Foot Roll effects, breathing controls and tails will all be covered in the character setup component. By the end of the term students will submit 3 possible final animation proposals.
Prerequisite(s)
- 50% in MDIA 1640
Credits
4.0
- Retired
- This course has been retired and is no longer offered. Find other Flexible Learning courses that may interest you.
Learning Outcomes
Upon successful completion, the student will be able to:
- Explore, analyze, apply the principles of animation to your work in a variety of animation situations.
- Refine the interpolation of their animation.
- Create a basic rig for a character.
- Create additional higher level controls for more advanced character needs.
- Act and speak a line of dialogue using a 3d character.
- Come up with ideas, with Instructor feedback, that will serve as the subjects of their final portfolios.
- Operate dynamic simulations using forces on cloth soft and rigid body objects.
Effective as of Spring/Summer 2007
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.