Course Overview
In this course sociology, cultural studies and psychology offer important insights into how games are played and what the important aspects are which make games playable and enjoyable. The role of sports, mythology, history and popular culture are examined with the goal of incorporating key aspects of these areas into computer games development.
Prerequisite(s)
- Acceptance into the Bachelor of Technology in Computer Systems Degree program.
Credits
3.0
- Retired
- This course has been retired and is no longer offered. Find other Flexible Learning courses that may interest you.
Learning Outcomes
Upon successful completion, the student will be able to:
- Describe the various genres and sub-genres of computer-based games.
- Explain what cognitive flow is and how it applies to game design.
- Develop concrete goals for players to achieve within game play.
- Discuss the different types of systems (open and closed) and how to frame a system.
- Contrast the different types of interactivity (cognitive, functional, explicit, meta) within game play.
- Construct rules for a given game context.
- Explain what immersion is and how it is applied to game design.
- Develop storyboards to facilitate game design processes.
- Develop a game design document for a given game context.
- Identify what game mechanics are.
- Describe what decision scope is and how it affects play.
- Explain what agency in games is and how it affects cognitive flow.
Effective as of Fall 2016
Programs and courses are subject to change without notice. Find out more about BCIT course cancellations.