This course is designed for the enthusiastic software developer who wants to learn to build native applications and games for the Apple iPhone, iPad and iPod Touch. The course begins by introducing the tools, language and concepts to allow beginners to the platform to get started, and it quickly ramps up to present information that would satisfy even the most experienced developers. The issues presented are ranging from generic good design and programming principles, to specific Objective C and Cocoa Touch programming patterns, tips and tricks, along with Apple?s guidelines for application development and design. Recognizing that high quality code increases productivity and reduces costs, this course emphasizes a good understanding of memory management issues, debugging, use of performance instruments, and use of unit testing in an environment specific to Objective C and Cocoa Touch. Development process in a team setting is also highly emphasized. Prerequisites: COMP 2613 or COMP 2614 or COMP 2617 or equivalent knowledge in Object Oriented Programming with Java, C#, C++ or Python. (3 Credits)
| Jan 09-Mar 26 | 12 Weeks | $496.00 | CRN: 76511 |
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| Jan 09-Mar 26 | Mon | 17:30-20:30 | DTC |
| Note: For more information on the availability of this course, please contact the appropriate Program Assistant [PDF]. | |||