This course is designed for the enthusiastic software developer who wants to learn to build native applications and games for the Apple iPhone, iPad and iPod Touch. The course begins by introducing the tools, language and concepts to allow beginners to the platform to get started, and it quickly ramps up to present information that would satisfy even the most experienced developers. The issues presented are ranging from generic good design and programming principles, to specific Objective C and Cocoa Touch programming patterns, tips and tricks, along with Apple?s guidelines for application development and design. Recognizing that high quality code increases productivity and reduces costs, this course emphasizes a good understanding of memory management issues, debugging, use of performance instruments, and use of unit testing in an environment specific to Objective C and Cocoa Touch. Development process in a team setting is also highly emphasized.
Upon successful completion of this course, the student will be able to:
Effective as of Winter 2010
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