This course will provide the student with exposure to more advanced computing techniques used in games programming. The course will focus on materials not covered in other programming courses. In addition to reviewing basic data structures, the student will be introduced to data structures and algorithms used in games for rendering, sorting, animation, collision detection and handling, and basic optimization.
Upon successful completion of this course, the student will be able to:
Effective as of Fall 2014
COMP 8851 is offered as a part of the following programs:
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