British Columbia Institute of


COMP 2832 - Agile Software Development with Scrum

Computer Systems Part-time Studies Course

School of Computing and Academic Studies

Course Details

COMP 2832 has been replaced by COMP 2833. Agile methods are the future for flexible Information Systems development, Agile is more about individuals and interaction over processes and tools, This hands-on course follows on from COMP 2831 and begins with an in-depth understanding of the goals of Agile, followed by hands-on Scrum implementations. Students implement a full spectrum of the primary agile methods and frameworks including Scrum, Extreme Programming, Lean/Kanban, Dynamic Systems Development Method, and Feature-Driven Development. Working in teams they experience key agile practices including self directed teams, writing of user stories, agile estimating with relative sizing, co-location, metric reporting, and test driven development. Scrum use and implementation follows with students learning how to scale Scrum to large multiple team projects, how to measure progress empirically at both a micro and macro level, and release planning. Students work in groups and participate in a real project consisting of building an actual product from initiation to a team implementation, using Sprint Planning Meetings, daily Scrum Meetings, Sprint Reviews, and Sprint Retrospectives. The class members will experience the roles of Scrum Master, Scrum Product Owner, and "The Scrum Team". Successful participants will be able to function within an agile team environment using the agile methods and practices required to successfully deliver a software product.


COMP 2830 or COMP 2831 or equivalent experience with traditional analysis tools and methods.



This course was retired after the Fall 2015 term and is no longer offered through BCIT Part-time Studies.

Learning Outcomes

Upon successful completion of the course, the student will be able to:

  • Explain and effectively apply the core values of the Agile Manifesto.
  • Understand and implement key agile methods: Scrum, Extreme Programming, Lean/Kanban, DSDM, and FDD.
  • Deliver software developed iteratively based on Agile methodologies such as Extreme Programming and Scrum.
  • Explain the difference between a traditional Project Manager and an Agile Project Manager.
  • Explain and implement key agile practices such as user stories, agile planning, agile metric reporting, and self directed teams.
  • Understand, implement and practice client/team collaboration techniques.
  • Create agile requirements based on the five stages of development of an agile "User Story".
  • Understand and implement User Story Mapping and User Story Splitting.
  • Use and Implement an agile estimating technique (planning poker).
  • Define and Manage Product Backlogs.
  • Plan Software Releases and Iterations (Sprints) while conducting Sprint Planning, Daily Scrums, Sprint Reviews & Retrospectives.
  • Track and Report project progress using a Scrum Board and Project Burn-Down Charts.
  • Set a strategy to transition a traditional software development organization to an agile software development organization.
  • Understand and implement formats for lean documentation and agile presentations.

Effective as of Fall 2011

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